forum
		Chronicles of Elyria => Chronicles of Elyria => Developer posts => Topic started by: Ilyria on September 22, 2017, 12:03:34 AM
		
			
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 Character & Player
 Achievements
 
 Achievements
 Achievement Tracking
 Achievement Rewards
 Past-Life Achievements
 
 Attributes & Traits
 
 Character Attributes
 Character Traits
 Improving Attributes
 Body Dynamics
 Genetic Predispositions
 
 Characters & Souls
 
 Character Creation
 Wards of the State
 NTCs
 OPCs
 Sensing Death
 Soulmates
 Soul Affinity
 Soul Binding
 Story Points
 
 Family
 
 Family Names
 Family Crests
 Heirs & Inheritance
 Bolstering
 Dynasties
 Marriage
 Spouse & Child Locking
 Procreation Requirements
 Child Contracts
 Progeny Options
 
 Identity
 
 Names & Introductions
 Name Changes
 Anonymity
 Disguises
 Gossip
 
 Skills
 
 Skill Types
 Skill Checks
 Skill Progression
 Skill Atrophy
 Teaching
 
 Interactions:
 Actions
 
 Stand Movement
 Advanced Movement
 Contextual Movement
 Impaired Movement
 Examining
 Pickup / Put-down
 Toss
 Drop
 Activate
 Moving & Dragging
 Sitting Put-down
 
 Combat
 
 Weapon Sets
 Combat Stances
 Combat Techniques
 Melee Combat Mechanics
 Ranged Combat
 Thrown / Improvised Weapons
 Armor Damage Reduction
 Status Effects
 Incapacitation
 Grievous Wounds / Spirit Walking
 Bloodlust
 
 Communication
 
 Languages
 Gestures / Emotes
 Paired Emotes
 Proximity Text Chat
 Friends List
 Tells
 Family Chat
 Chat Channels
 Party Chat
 
 Exploration
 
 Footprints & Tracking
 Traps
 Maps & Cartography
 Navigation & Triangulation
 Caverns & Caves
 Physics
 
 Survival
 
 Consumables
 Vitality & Energy
 Metabolic Rates
 Homeostasis
 Hunger / Thirst
 Auto-food consumption
 Fatigue
 Wounds / Breaks
 Poisons
 Venoms
 Diseases
 
 Money & Trade
 
 Minting
 Trade
 Live Auctions
 Shops & Consignment
 
 Warfare & Siege
 
 Border Disputes
 Claims & Casus Belli
 Death Tolls
 Sieging & Building Damage
 Destruction & Structural Collapse
 Fire
 Siege Weapons
 
 Order:
 Access & Permissions
 
 Locks & Keys
 Object Keys
 Permissions
 Item/Container Permissions
 Access Restrictions
 Space Permissions / Taboo Areas
 
 Contracts
 
 Implicit Contracts
 Explicit Contracts
 Object / Item Contracts
 Map & Region Contracts
 Contract Clauses, Conjunctions, Remuneration, Rights, Responsibilities and Signatures
 Contract Plurality
 Contract Creation
 Contract Progress Tracking
 Party Contracts & Looting
 
 Government & Status
 
 Domain Management
 Revolution
 Line of Succession
 Titles
 Vassals / Fealty
 Approval Rates
 Services
 Taxes
 Knighthood
 
 Law & Order
 
 Crimes
 Bounties & Bounty Tokens
 Criminal Escorts
 Tribunals & Judges
 Prison / Spirit-Loss
 Laws
 Forgery
 Witnesses & Evidence
 Criminal Status
 Bylaws
 
 Organizations
 
 Organization Member Management
 Organization Ranks & Titles
 Organization Bonuses
 Exclusive Knowledge
 Dissolution
 Guilds
 Schools
 Associations / Non-Profits
 Organization Perks
 
 Production & Resources
 Animals
 
 Animal Pathfinding
 Animal Combat
 Pack Behaviors
 Individual Animal Behaviors
 Animal Needs
 Animal Reproduction
 Animal Aggression
 Animal Aging & Dying
 Growth / Reproduction Rates
 
 Animal Husbandry
 
 Herding
 Breeding
 Domestication
 Taming / Breaking
 Animal Controlling / Commanding
 Pet Survival
 Mounts
 
 Crafting
 
 Resources & Materials
 Gathering
 Crafting of small objects
 Recipes & Patterns
 Recycling
 Blueprints
 Crafting Stations
 Crafting Tools
 Research & Technology
 
 Crops
 
 Harvesting
 Seed Collection
 Pollination
 Germination
 Growing / Maintenance
 Growth / Reproduction Rates
 
 Equipment & Clothing
 
 Alterations and Adornments
 Equipment Customization
 Wearable Equipment
 Equipment Durability
 
 Inventory & Items
 
 Shared Married Inventory Access
 Wieldable Items
 Bags & Containers
 Stackable Items
 Searching & Looting
 Item-World Interaction
 Item-Item Interaction
 
 Item Degradation
 
 Equipment Wear & Tear
 Decomposition
 Spoiling / Expiration
 Fermentation
 Rust
 
 World:
 Buildings & Infrastructure
 
 Paths & Roads
 Orphanages
 Inns
 Taverns / Pubs
 Building Bonuses
 Vehicles
 Tunneling
 
 Land & Settlements
 
 Parcels of Land
 Zoning
 Land Purchase
 Leasing
 Property Taxes
 Adverse Possession
 Squatting
 Settlement Types & Requirements
 Settlement Leadership
 Settlement Dissolution
 Mobile Settlements
 
 NPC
 
 NPC Pathfinding
 NPC Combat
 NPC Needs
 NPC Personalities
 NPC Memory
 Opinion Indicators
 
 Story & World
 
 Player Destiny
 Natural Disasters
 Artifacts
 Religion
 Magick & Rituals
 Dynamic Story Engine
 Dramatic Situations
 Storyfinding
 Talents
 Relics
 Artifact Identification
 Relic Identification
 
 Water
 
 Water Tables
 Watersheds
 Lakes
 Rivers
 Puddles
 
 Weather
 
 Day / Night Cycle
 Weather Patterns
 Temperature
 Humidity
 Seasons
 Weather Effects
 Rain
 Snow
 Hail
 Sandstorms
 Lightning
 Fog
 Caustic / Acid Rain