Chronicles of Elyria > Developer posts

Features

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Ilyria:

Character & Player
Achievements

    Achievements
    Achievement Tracking
    Achievement Rewards
    Past-Life Achievements

Attributes & Traits

    Character Attributes
    Character Traits
    Improving Attributes
    Body Dynamics
    Genetic Predispositions

Characters & Souls

    Character Creation
    Wards of the State
    NTCs
    OPCs
    Sensing Death
    Soulmates
    Soul Affinity
    Soul Binding
    Story Points

Family

    Family Names
    Family Crests
    Heirs & Inheritance
    Bolstering
    Dynasties
    Marriage
    Spouse & Child Locking
    Procreation Requirements
    Child Contracts
    Progeny Options

Identity

    Names & Introductions
    Name Changes
    Anonymity
    Disguises
    Gossip

Skills

    Skill Types
    Skill Checks
    Skill Progression
    Skill Atrophy
    Teaching

Interactions:
Actions

    Stand Movement
    Advanced Movement
    Contextual Movement
    Impaired Movement
    Examining
    Pickup / Put-down
    Toss
    Drop
    Activate
    Moving & Dragging
    Sitting Put-down

Combat

    Weapon Sets
    Combat Stances
    Combat Techniques
    Melee Combat Mechanics
    Ranged Combat
    Thrown / Improvised Weapons
    Armor Damage Reduction
    Status Effects
    Incapacitation
    Grievous Wounds / Spirit Walking
    Bloodlust

Communication

    Languages
    Gestures / Emotes
    Paired Emotes
    Proximity Text Chat
    Friends List
    Tells
    Family Chat
    Chat Channels
    Party Chat

Exploration

    Footprints & Tracking
    Traps
    Maps & Cartography
    Navigation & Triangulation
    Caverns & Caves
    Physics

Survival

    Consumables
    Vitality & Energy
    Metabolic Rates
    Homeostasis
    Hunger / Thirst
    Auto-food consumption
    Fatigue
    Wounds / Breaks
    Poisons
    Venoms
    Diseases

Money & Trade

    Minting
    Trade
    Live Auctions
    Shops & Consignment

Warfare & Siege

    Border Disputes
    Claims & Casus Belli
    Death Tolls
    Sieging & Building Damage
    Destruction & Structural Collapse
    Fire
    Siege Weapons

Order:
Access & Permissions

    Locks & Keys
    Object Keys
    Permissions
    Item/Container Permissions
    Access Restrictions
    Space Permissions / Taboo Areas

Contracts

    Implicit Contracts
    Explicit Contracts
    Object / Item Contracts
    Map & Region Contracts
    Contract Clauses, Conjunctions, Remuneration, Rights, Responsibilities and Signatures
    Contract Plurality
    Contract Creation
    Contract Progress Tracking
    Party Contracts & Looting

Government & Status

    Domain Management
    Revolution
    Line of Succession
    Titles
    Vassals / Fealty
    Approval Rates
    Services
    Taxes
    Knighthood

Law & Order

    Crimes
    Bounties & Bounty Tokens
    Criminal Escorts
    Tribunals & Judges
    Prison / Spirit-Loss
    Laws
    Forgery
    Witnesses & Evidence
    Criminal Status
    Bylaws

Organizations

    Organization Member Management
    Organization Ranks & Titles
    Organization Bonuses
    Exclusive Knowledge
    Dissolution
    Guilds
    Schools
    Associations / Non-Profits
    Organization Perks

Production & Resources
Animals

    Animal Pathfinding
    Animal Combat
    Pack Behaviors
    Individual Animal Behaviors
    Animal Needs
    Animal Reproduction
    Animal Aggression
    Animal Aging & Dying
    Growth / Reproduction Rates

Animal Husbandry

    Herding
    Breeding
    Domestication
    Taming / Breaking
    Animal Controlling / Commanding
    Pet Survival
    Mounts

Crafting

    Resources & Materials
    Gathering
    Crafting of small objects
    Recipes & Patterns
    Recycling
    Blueprints
    Crafting Stations
    Crafting Tools
    Research & Technology

Crops

    Harvesting
    Seed Collection
    Pollination
    Germination
    Growing / Maintenance
    Growth / Reproduction Rates

Equipment & Clothing

    Alterations and Adornments
    Equipment Customization
    Wearable Equipment
    Equipment Durability

Inventory & Items

    Shared Married Inventory Access
    Wieldable Items
    Bags & Containers
    Stackable Items
    Searching & Looting
    Item-World Interaction
    Item-Item Interaction

Item Degradation

    Equipment Wear & Tear
    Decomposition
    Spoiling / Expiration
    Fermentation
    Rust

World:
Buildings & Infrastructure

    Paths & Roads
    Orphanages
    Inns
    Taverns / Pubs
    Building Bonuses
    Vehicles
    Tunneling

Land & Settlements

    Parcels of Land
    Zoning
    Land Purchase
    Leasing
    Property Taxes
    Adverse Possession
    Squatting
    Settlement Types & Requirements
    Settlement Leadership
    Settlement Dissolution
    Mobile Settlements

NPC

    NPC Pathfinding
    NPC Combat
    NPC Needs
    NPC Personalities
    NPC Memory
    Opinion Indicators

Story & World

    Player Destiny
    Natural Disasters
    Artifacts
    Religion
    Magick & Rituals
    Dynamic Story Engine
    Dramatic Situations
    Storyfinding
    Talents
    Relics
    Artifact Identification
    Relic Identification

Water

    Water Tables
    Watersheds
    Lakes
    Rivers
    Puddles

Weather

    Day / Night Cycle
    Weather Patterns
    Temperature
    Humidity
    Seasons
    Weather Effects
    Rain
    Snow
    Hail
    Sandstorms
    Lightning
    Fog
    Caustic / Acid Rain

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