Chronicles of Elyria > Developer posts
Features
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Ilyria:
Character & Player
Achievements
Achievements
Achievement Tracking
Achievement Rewards
Past-Life Achievements
Attributes & Traits
Character Attributes
Character Traits
Improving Attributes
Body Dynamics
Genetic Predispositions
Characters & Souls
Character Creation
Wards of the State
NTCs
OPCs
Sensing Death
Soulmates
Soul Affinity
Soul Binding
Story Points
Family
Family Names
Family Crests
Heirs & Inheritance
Bolstering
Dynasties
Marriage
Spouse & Child Locking
Procreation Requirements
Child Contracts
Progeny Options
Identity
Names & Introductions
Name Changes
Anonymity
Disguises
Gossip
Skills
Skill Types
Skill Checks
Skill Progression
Skill Atrophy
Teaching
Interactions:
Actions
Stand Movement
Advanced Movement
Contextual Movement
Impaired Movement
Examining
Pickup / Put-down
Toss
Drop
Activate
Moving & Dragging
Sitting Put-down
Combat
Weapon Sets
Combat Stances
Combat Techniques
Melee Combat Mechanics
Ranged Combat
Thrown / Improvised Weapons
Armor Damage Reduction
Status Effects
Incapacitation
Grievous Wounds / Spirit Walking
Bloodlust
Communication
Languages
Gestures / Emotes
Paired Emotes
Proximity Text Chat
Friends List
Tells
Family Chat
Chat Channels
Party Chat
Exploration
Footprints & Tracking
Traps
Maps & Cartography
Navigation & Triangulation
Caverns & Caves
Physics
Survival
Consumables
Vitality & Energy
Metabolic Rates
Homeostasis
Hunger / Thirst
Auto-food consumption
Fatigue
Wounds / Breaks
Poisons
Venoms
Diseases
Money & Trade
Minting
Trade
Live Auctions
Shops & Consignment
Warfare & Siege
Border Disputes
Claims & Casus Belli
Death Tolls
Sieging & Building Damage
Destruction & Structural Collapse
Fire
Siege Weapons
Order:
Access & Permissions
Locks & Keys
Object Keys
Permissions
Item/Container Permissions
Access Restrictions
Space Permissions / Taboo Areas
Contracts
Implicit Contracts
Explicit Contracts
Object / Item Contracts
Map & Region Contracts
Contract Clauses, Conjunctions, Remuneration, Rights, Responsibilities and Signatures
Contract Plurality
Contract Creation
Contract Progress Tracking
Party Contracts & Looting
Government & Status
Domain Management
Revolution
Line of Succession
Titles
Vassals / Fealty
Approval Rates
Services
Taxes
Knighthood
Law & Order
Crimes
Bounties & Bounty Tokens
Criminal Escorts
Tribunals & Judges
Prison / Spirit-Loss
Laws
Forgery
Witnesses & Evidence
Criminal Status
Bylaws
Organizations
Organization Member Management
Organization Ranks & Titles
Organization Bonuses
Exclusive Knowledge
Dissolution
Guilds
Schools
Associations / Non-Profits
Organization Perks
Production & Resources
Animals
Animal Pathfinding
Animal Combat
Pack Behaviors
Individual Animal Behaviors
Animal Needs
Animal Reproduction
Animal Aggression
Animal Aging & Dying
Growth / Reproduction Rates
Animal Husbandry
Herding
Breeding
Domestication
Taming / Breaking
Animal Controlling / Commanding
Pet Survival
Mounts
Crafting
Resources & Materials
Gathering
Crafting of small objects
Recipes & Patterns
Recycling
Blueprints
Crafting Stations
Crafting Tools
Research & Technology
Crops
Harvesting
Seed Collection
Pollination
Germination
Growing / Maintenance
Growth / Reproduction Rates
Equipment & Clothing
Alterations and Adornments
Equipment Customization
Wearable Equipment
Equipment Durability
Inventory & Items
Shared Married Inventory Access
Wieldable Items
Bags & Containers
Stackable Items
Searching & Looting
Item-World Interaction
Item-Item Interaction
Item Degradation
Equipment Wear & Tear
Decomposition
Spoiling / Expiration
Fermentation
Rust
World:
Buildings & Infrastructure
Paths & Roads
Orphanages
Inns
Taverns / Pubs
Building Bonuses
Vehicles
Tunneling
Land & Settlements
Parcels of Land
Zoning
Land Purchase
Leasing
Property Taxes
Adverse Possession
Squatting
Settlement Types & Requirements
Settlement Leadership
Settlement Dissolution
Mobile Settlements
NPC
NPC Pathfinding
NPC Combat
NPC Needs
NPC Personalities
NPC Memory
Opinion Indicators
Story & World
Player Destiny
Natural Disasters
Artifacts
Religion
Magick & Rituals
Dynamic Story Engine
Dramatic Situations
Storyfinding
Talents
Relics
Artifact Identification
Relic Identification
Water
Water Tables
Watersheds
Lakes
Rivers
Puddles
Weather
Day / Night Cycle
Weather Patterns
Temperature
Humidity
Seasons
Weather Effects
Rain
Snow
Hail
Sandstorms
Lightning
Fog
Caustic / Acid Rain
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