* Welkom bezoeker.

Dit is een discussie forum. Er mag over vanalles gepraat worden. Als je een onderwerp hebt die nog niet aangekaart word, maar wel redelijk populair is, dan maak ik daar graag ruimte voor.

The Webmaster

Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: Features  (Read 14693 times)

Offline Ilyria

Features
« on: September 22, 2017, 12:03:34 AM »

Character & Player
Achievements

    Achievements
    Achievement Tracking
    Achievement Rewards
    Past-Life Achievements

Attributes & Traits

    Character Attributes
    Character Traits
    Improving Attributes
    Body Dynamics
    Genetic Predispositions

Characters & Souls

    Character Creation
    Wards of the State
    NTCs
    OPCs
    Sensing Death
    Soulmates
    Soul Affinity
    Soul Binding
    Story Points

Family

    Family Names
    Family Crests
    Heirs & Inheritance
    Bolstering
    Dynasties
    Marriage
    Spouse & Child Locking
    Procreation Requirements
    Child Contracts
    Progeny Options

Identity

    Names & Introductions
    Name Changes
    Anonymity
    Disguises
    Gossip

Skills

    Skill Types
    Skill Checks
    Skill Progression
    Skill Atrophy
    Teaching

Interactions:
Actions

    Stand Movement
    Advanced Movement
    Contextual Movement
    Impaired Movement
    Examining
    Pickup / Put-down
    Toss
    Drop
    Activate
    Moving & Dragging
    Sitting Put-down

Combat

    Weapon Sets
    Combat Stances
    Combat Techniques
    Melee Combat Mechanics
    Ranged Combat
    Thrown / Improvised Weapons
    Armor Damage Reduction
    Status Effects
    Incapacitation
    Grievous Wounds / Spirit Walking
    Bloodlust

Communication

    Languages
    Gestures / Emotes
    Paired Emotes
    Proximity Text Chat
    Friends List
    Tells
    Family Chat
    Chat Channels
    Party Chat

Exploration

    Footprints & Tracking
    Traps
    Maps & Cartography
    Navigation & Triangulation
    Caverns & Caves
    Physics

Survival

    Consumables
    Vitality & Energy
    Metabolic Rates
    Homeostasis
    Hunger / Thirst
    Auto-food consumption
    Fatigue
    Wounds / Breaks
    Poisons
    Venoms
    Diseases

Money & Trade

    Minting
    Trade
    Live Auctions
    Shops & Consignment

Warfare & Siege

    Border Disputes
    Claims & Casus Belli
    Death Tolls
    Sieging & Building Damage
    Destruction & Structural Collapse
    Fire
    Siege Weapons

Order:
Access & Permissions

    Locks & Keys
    Object Keys
    Permissions
    Item/Container Permissions
    Access Restrictions
    Space Permissions / Taboo Areas

Contracts

    Implicit Contracts
    Explicit Contracts
    Object / Item Contracts
    Map & Region Contracts
    Contract Clauses, Conjunctions, Remuneration, Rights, Responsibilities and Signatures
    Contract Plurality
    Contract Creation
    Contract Progress Tracking
    Party Contracts & Looting

Government & Status

    Domain Management
    Revolution
    Line of Succession
    Titles
    Vassals / Fealty
    Approval Rates
    Services
    Taxes
    Knighthood

Law & Order

    Crimes
    Bounties & Bounty Tokens
    Criminal Escorts
    Tribunals & Judges
    Prison / Spirit-Loss
    Laws
    Forgery
    Witnesses & Evidence
    Criminal Status
    Bylaws

Organizations

    Organization Member Management
    Organization Ranks & Titles
    Organization Bonuses
    Exclusive Knowledge
    Dissolution
    Guilds
    Schools
    Associations / Non-Profits
    Organization Perks

Production & Resources
Animals

    Animal Pathfinding
    Animal Combat
    Pack Behaviors
    Individual Animal Behaviors
    Animal Needs
    Animal Reproduction
    Animal Aggression
    Animal Aging & Dying
    Growth / Reproduction Rates

Animal Husbandry

    Herding
    Breeding
    Domestication
    Taming / Breaking
    Animal Controlling / Commanding
    Pet Survival
    Mounts

Crafting

    Resources & Materials
    Gathering
    Crafting of small objects
    Recipes & Patterns
    Recycling
    Blueprints
    Crafting Stations
    Crafting Tools
    Research & Technology

Crops

    Harvesting
    Seed Collection
    Pollination
    Germination
    Growing / Maintenance
    Growth / Reproduction Rates

Equipment & Clothing

    Alterations and Adornments
    Equipment Customization
    Wearable Equipment
    Equipment Durability

Inventory & Items

    Shared Married Inventory Access
    Wieldable Items
    Bags & Containers
    Stackable Items
    Searching & Looting
    Item-World Interaction
    Item-Item Interaction

Item Degradation

    Equipment Wear & Tear
    Decomposition
    Spoiling / Expiration
    Fermentation
    Rust

World:
Buildings & Infrastructure

    Paths & Roads
    Orphanages
    Inns
    Taverns / Pubs
    Building Bonuses
    Vehicles
    Tunneling

Land & Settlements

    Parcels of Land
    Zoning
    Land Purchase
    Leasing
    Property Taxes
    Adverse Possession
    Squatting
    Settlement Types & Requirements
    Settlement Leadership
    Settlement Dissolution
    Mobile Settlements

NPC

    NPC Pathfinding
    NPC Combat
    NPC Needs
    NPC Personalities
    NPC Memory
    Opinion Indicators

Story & World

    Player Destiny
    Natural Disasters
    Artifacts
    Religion
    Magick & Rituals
    Dynamic Story Engine
    Dramatic Situations
    Storyfinding
    Talents
    Relics
    Artifact Identification
    Relic Identification

Water

    Water Tables
    Watersheds
    Lakes
    Rivers
    Puddles

Weather

    Day / Night Cycle
    Weather Patterns
    Temperature
    Humidity
    Seasons
    Weather Effects
    Rain
    Snow
    Hail
    Sandstorms
    Lightning
    Fog
    Caustic / Acid Rain



Tags:
 

Daum

Officiële site